It’s being developed for a commercial project but this feature will be backported into mainline GZDoom.
This new version implemented the Unmaker’s weapon special to switch firemodes, a complete overhaul of the flamecannon, featuring all new sprites, animations, tweaked behaviors, sounds, etc and a new upgrade: M2 Lightning […]
“Quake Champions: Doom Edition” is a mod that brings the weapons from the latest Quake game, into Doom, with delicious pixelated flavor. More than just weapons, it also brings the “Champions” mechanic […]
The Unmaker has been implemented in Project Brutality, can be obtained from upgrade spawners or by “summon unmaker”. Currently there is no weapon special, but there are primary and secondary firemodes. Upgrades […]
Smooth Doom is a spriting project that aims to improve all in-game animations; monsters, weapons, items, anything that moves without altering gameplay in any way (save for some optional mutators), so you […]
Crispy Doom is a friendly fork of Chocolate Doom that provides a higher display resolution, removes the static limits of the Doom engine and offers further optional visual, tactical and physical enhancements […]
The new version of this “port” includes the following changes: Installation instructions: First make sure to have JRE, at least version 1.6, installed, place BloodGDX.jar to Blood folder, run BloodGDX.jar. Thread at […]