“It all started about 20 years ago, hardware 3D acceleration was possible because of a game named Quake using OpenGL for the very first time. Frankly, if it wasn’t because Quake, Nvidia would not be here today. Every company needs a bit of a killer app and in our case it was in the videogame industry and the one that really kicked it into high gear was Quake. It was so hard to render Quake back then, and then you needed an accelerator to do it, for the very first time we were able to do Quake in real time
Now our engineers wanted to do something and make a technological contribution to the community that has since worked on Quake, it turns out Quake has gone through several different iterations and what we are going to show you it’s Quake 2, it’s open sourced This is going to carry on some of the work that was done by Christoph Schied, one of the interns at Nvidia working at Nvidia Research. We took it all the way, what we are going to show you is an original game now done with state-of-the-art computer graphics.
Obviously this is a work of love, we are going to contribute this back to open source, the engineers are going to finish it over the next month and we’ll post it as soon as we can and when we put it out on open source it’s going to be a topic of great research and discussion to advance the future of computer graphics.”
Jensen Huang, CEO of Nvidia