It’s a gameplay mod inspired by Doom 2016, made to be compatible with any source-port (or without any of them).
100% vanilla compatible and full of dehacked tricks! All under the limitations of the original Doom2.exe.
- New demon abilities:
Mancubi with flamethrowers, Revenants using jetpacks, charging Pinkies, insta-moving Summoners… all the good stuff!
- Tough weaponry:
As the 2x faster Chaingun, the Super Chainsaw that can kill almost any demon, a “glory-killing” sequence of punches and weapons with faster animations. Visually, it’s a mix of the original sprites by Neccronixis with some details from Franco Tieppo’s version.
- A refined set of enemy sprites:
At least a better job compared to my initial attempts from 2016, some of them reworked from scratch.
- The Doom4mator:
An extensive change of textures\flats to set any map on a Doom 2016 mood, including foundries on the surface of Mars or Hellish canyons filled with toxic waste.
- Powered by DMXOPL:
The amazing soundbank made by Csonicgo. Listen to a new selection of tracks (a few of them from Doom 2016) with improved OPL instruments. Perfect for some heavy djent riffs!
- Unusual vanilla effects:
- Brightmaps for sprites and textures
- Blood splats on floors
- A custom palette with vivid tones
- New COLORMAP tint effects
- Centered weapons when fired
- Monsters with multiple abilities