GZDoom 4.3.1 Released

20/01/11 Party Boy 0

Downloads for 4.3.0 removed because of a critical oversight. Highlights: New softpoly backend for the hardware renderer. The software renderer will start again on DX9 compatible hardware that doesn’t support OpenGL 3.3. […]

GZDoom 4.0.0 Released

19/04/14 Party Boy 0

Highlights Vulkan released in its alpha stages. Use “+vid_backend 0” on the command line to activate it. VERY IMPORTANT! Vulkan is unfinished and has several issues. You will likely crash. It works […]

GZDoom 3.7.1 Released

19/01/03 Party Boy 0

Highlights Expand UDMF and ZScript API for side’s own additive colors Add ‘useowncoloradd_{top,mid,bottom}’ sidedef properties to the UDMF spec Please be aware there are also now UDMF fields for destructible geometry. (implementation […]

QZDoom 2.1.0 Released

18/06/11 Party Boy 0

The main purpose of this release is two things: Bring a stable QZDoom that is up-to-date, particularly with security enhancements, from the latest GZDoom (3.4.0 as of this writing) and… Fix the […]

GZDoom 3.4.0 Released

18/06/07 Party Boy 0

Highlights enable #include support in modeldef files removed DirectDraw and Direct3D backends, removed unaccerated SDL framebuffer backend reorganization of 2D and 3D rendering code in preparation for Vulkan in the future, performance […]

GZDoom 3.3.0 Released

18/03/29 Party Boy 0

Highlights Added dynamic spot lights, configurable in the UDMF map format export ‘GetChecksum’ as part of FLevelLocals in ZScript Mod-defined aliases no longer permanently change CVARs add ‘FriendlySeeBlocks’ actor property that allows […]

Chocolate Doom 3.0 Released

18/01/06 Party Boy 0

Doom the way the developers intented it. Chocolate Doom 3.0 is an important new revision. The main change is that the code base has been ported to SDL 2.0.

GZDoom 3.2.5 Released

18/01/06 Party Boy 0

Knee-Deep in the Bug. Exploits are becoming fashionable in GZDoom, this version fixes a buffer overflow problem in the ACS Virtual Machine. You are urged to update again for the security of […]

Zandronum 3.0 Released

18/01/06 Party Boy 0

Man will arrive Mars before this port is integrated to GZDoom. After two long years comes the new version of this port focused on multiplayer based on ZDoom 2.8.1 and GZDoom 1.8.6.