Doom 64 rated again

19/08/30 Party Boy 0

The Australian Classification Board has just rated Doom 64 after its European equivalent, Pan European Game Information, rated Doom 64 for PlayStation 4 and PC back in July. Beyond some unofficial PC […]

Quake 2 RTX Released

19/06/06 Party Boy 0

Relive the classic Quake II, now with real-time ray tracing. Experience realistic reflections, refraction, shadows, and global illumination while you fight your way through the hostile Strogg civilization in the first three […]

Quake 2 RTX Officially Announced

19/05/27 Party Boy 0

Quake 2 the legendary FPS is back, like you’ve never seen it before. See how NVIDIA has re-engineered a classic with cutting-edge ray-traced visuals, all running in real-time on a GeForce RTX […]

Blood: Fresh Supply Released

19/05/10 Party Boy 0

Enhancements: Updated using Nightdive Studio’s KEX Engine Vulkan, DirectX 11 and OpenGL 3.2 support, play with unlocked framerates! Antialiasing, Ambient Occlusion, V-sync and Interpolation support Support for high resolutions including 4K monitors […]

GZDoom 4.0.0 Released

19/04/14 Party Boy 0

Highlights Vulkan released in its alpha stages. Use “+vid_backend 0” on the command line to activate it. VERY IMPORTANT! Vulkan is unfinished and has several issues. You will likely crash. It works […]

Doomsday 2.1.1 released

19/02/22 Party Boy 0

Doomsday 2.1 has been released (build 2967), coinciding with the 25th anniversary of DOOM! 2.1.1 is a patch release that improves the stability of the engine and fixes some incorrect behavior. This […]

BloodGDX 0.798 Released

19/01/23 Party Boy 0

1. RX 10 (kChannelTriggerTeam) fixed 2. Voodoo doll no affect on teammates if friendlyfire is disabled 3. Jumping on player’s head damage fix 4. Fix crashes in some cases when playing demo […]

WitchavenGDX 0.700 Released

19/01/21 Party Boy 0

Libgdx framwork updated to 1.9.8 New OpenAL version 1.18.1 with resampler filter WhGDX is playable now New game loop (for multiplayer in future) New menu Crash fixes AI refactoring Start cutscene support […]