GBADoom, a prBoom port to the GBA

20/01/16 Party Boy 0

What’s hot? Supports Doom Shareware, Retail, Ultimate and Doom2 IWADS Renderer is largely intact. Z-Depth lighting is gone and there is mip-mapping but it’s otherwise complete Monster behaviour is all intact. (I.e […]

GZDoom 4.3.1 Released

20/01/11 Party Boy 0

Downloads for 4.3.0 removed because of a critical oversight. Highlights: New softpoly backend for the hardware renderer. The software renderer will start again on DX9 compatible hardware that doesn’t support OpenGL 3.3. […]

Doom 64 rated again

19/08/30 Party Boy 0

The Australian Classification Board has just rated Doom 64 after its European equivalent, Pan European Game Information, rated Doom 64 for PlayStation 4 and PC back in July. Beyond some unofficial PC […]

Quake 2 RTX Released

19/06/06 Party Boy 0

Relive the classic Quake II, now with real-time ray tracing. Experience realistic reflections, refraction, shadows, and global illumination while you fight your way through the hostile Strogg civilization in the first three […]

Quake 2 RTX Officially Announced

19/05/27 Party Boy 0

Quake 2 the legendary FPS is back, like you’ve never seen it before. See how NVIDIA has re-engineered a classic with cutting-edge ray-traced visuals, all running in real-time on a GeForce RTX […]

Blood: Fresh Supply Released

19/05/10 Party Boy 0

Enhancements: Updated using Nightdive Studio’s KEX Engine Vulkan, DirectX 11 and OpenGL 3.2 support, play with unlocked framerates! Antialiasing, Ambient Occlusion, V-sync and Interpolation support Support for high resolutions including 4K monitors […]

GZDoom 4.0.0 Released

19/04/14 Party Boy 0

Highlights Vulkan released in its alpha stages. Use “+vid_backend 0” on the command line to activate it. VERY IMPORTANT! Vulkan is unfinished and has several issues. You will likely crash. It works […]