Conversión de Quake Live A Unreal Tournament 2004
Level name : Wicked File name : DM-PB-Wicked.ut2 Version : 2.0 Release date : 2013/08/17 Game type : Deathmatch Player count : 1 to 4 Single Player : Yes Multiplayer : Yes New Actors : Yes New Music : Yes New Sounds : Yes New Static Meshes : Yes New Textures : Yes Author : Pablo "Party Boy" Perugino Webpage : www.UnrealArgentina.com Mail : ut2kxpartyboy@gmail.com =============================================================================== Know bugs =============================================================================== • In OpenGL the super shield camera doesn't work, it's a limitation of the game itself =============================================================================== Construction =============================================================================== Software : Windows 7 Ultimate, GLXtractor 0.9, Photoshop CS6, 3DS Max 2013, UnrealEd 3.0 Hardware : Intel Core i7 920, Asus P6T, OCZ Platinum 3 x 2 GB DDR3 1.6 GHz, Samsung Spinpoint F3 2 x 512 GB 16 MB, Sapphire ATI Radeon HD 5870 1GB, CoolerMaster Silent Pro Modular 600 W, CoolerMaster CM-690, CoolerMaster Hyper 212 Plus Time : A month Base : A 3D capture =============================================================================== Installation =============================================================================== Un7z 'DM-PB-Wicked.txt' to your UT2004 'Help' directory Un7z 'DM-PB-Wicked.ut2' to your UT2004 'Maps' directory Un7z 'Campgrounds.ogg' to your UT2004 'Music' directory Un7z 'QuakeLiveS01.uax' to your UT2004 'Sounds' directory Un7z 'QuakeLiveSM01.usx' to your UT2004 'StaticMeshes' directory Un7z 'QuakeLiveT01.utx' to your UT2004 'Textures' directory Un7z 'QuakeLiveT02.utx' to your UT2004 'Textures' directory =============================================================================== Description =============================================================================== FxR|Jude's Quake Live map port www.unrealargentina.com =============================================================================== Commentary =============================================================================== I started playing Quake Live and I quickly wanted to port some maps, starting with a small one to get me off the rust =============================================================================== Other content by author =============================================================================== • ParallaxSkyZoneInfo.u • CTF-PB-NeWoot.ut2 • CTF-PB-Cavern2k4.ut2 =============================================================================== Thanks to =============================================================================== Ciborg Yuri, Darky, El Che, Gabochoox, Hanzo, Pastel, Petraka, and the ashes of the Unreal Argentina community Great Emerald, Unreal Loco, Beltamaxx and his players of SoL}Denver Server, and the ashes of the Epic Games community =============================================================================== Special Thanks to =============================================================================== • FxR|Jude for his Quake Live map • EyeBeam Research for OGLE, an OpenGL 3D extracting tool • Alexander Kaspar for GLXtractor, a graphical interface for OGLE • (Maybe the StalwartXL mapper ?) for his KBCameraTextureClient actor that works online • Crusha K. Rool for his NetworkImportanceVolume actor that makes possible capture actors with the KBCameraTextureClient that are outside the field of view of the player camera =============================================================================== Copyrights/permissions =============================================================================== This level is copyrighted by Pablo "Party Boy" Perugino, 2013. Authors MAY not use this level as a base to build additional levels. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission! You MAY distribute this BSP through any electronic network, provided you include this file and leave the archive intact. Please ASK permission before using content in this map for your own projects. Chances are I will say yes but I would like to keep track of where they are used. Thanks. =============================================================================== UNREAL TOURNAMENT 2004 (c)2004 Epic Games, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL TOURNAMENT 2004 and the UNREAL TOURNAMENT 2004 logo are registered trademarks of Epic Games, Inc. All other trademarks and trade names are properties of their respective owners.